ARVR

Music, Makers & MachinesMusic, Makers & MachinesProgram Manager

In 1895, Thaddeus Cahill, an inventor from Iowa, started work on the world’s first electromechanical musical instrument. Weighing in at 200 tons and measuring 60 feet long, the Telharmonium was a colossal machine for producing and sharing music on the telephone. In the 126 years since, electronic music has evolved in similarly bold and ingenious ways, a testament to the

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ARVR

Extended Reality Products in Everyday Life

01 Mar Extended Reality Products in Everyday Life by Stambol When we think of technology changing our future, it’s easy to slip into an overly dramatized vision of light-saturated high-rises. A joyless dystopia overtaken by electricity and automation. Complete with holograms chirping advertising at you. But we think that’s a misleading vision. Life-altering technology like Extended Reality Products are going

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Wallace and Gromit creators turn to AR for interactive storytelling

The creators of ‘Wallace and Gromit’ have utilised augmented reality to create a “new form of storytelling,” launching an app that lets users join the duo in their latest adventure. ‘Wallace & Gromit: The Big Fix Up’ is available on iOS and Android devices and tells the story of the famous pair’s venture to clean up the city of Bristol

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5G-enabled system could streamline maintenance at St Pancras

A partnership between University of Sheffield engineers, Pauley Group and HS1 Ltd is to develop an AR platform to help monitor the real-time performance of St Pancras International station services. The project will allow for engineers to swiftly detect and repair faults within lifts, escalators and travelators in one of the UK’s busiest train stations – which is connected to

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ARVR

Shopping for a beauty product? Try it on with Google.Shopping for a beauty product? Try it on with Google.Group Product Manager, Shopping

Visualize makeup looks and try on products  If you’re shopping for beauty products, it’s difficult to make a decision on such personal items without trying them on. Say you want to know how sheer a lip gloss is, how much pigment is in an eyeshadow or what a product will look like on your skin tone, it can be difficult

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Videos beamed straight onto human retina via compact laser projector

A compact device capable of projecting images and video directly onto the retina of a human eye has been developed by researchers from the University of Fukui. The Fukui team created the device by integrating a laser module capable of outputting red, green and blue lasers with a microelectromechanical (MEMS) mirror. The direction in which the MEMS mirror reflects light

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Augmented reality for dogs

Augmented reality goggles for military canines may help their soldier-handlers stay out of harm’s way by sending commands to the dogs from a distance when on dangerous missions. A rottweiler called Mater is one cool dog and a pioneer. He has his own augmented reality headset, custom designed to fit his furry face. The AR device is a wired prototype

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ARVR

“The Mandalorian” in AR? This is the way.“The Mandalorian” in AR? This is the way.Head of Creative

From dinosaurs to astronauts, Google has been bringing objects and creatures to life with augmented reality. Now, people using compatible Android 5G devices can interact with heroes from the Mandalorian in their own space. “The Mandalorian” AR Experience puts you in the shoes of a bounty hunter following the trail of Mando himself, Din Djarin and the Child. Explore the

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A virtual spectacle: bringing video production to life

We spoke to the creators behind a platform designed to bring augmented, virtual and mixed reality to life – a tool being used in a climate where live video now takes prominence. The houselights go down, your heart is racing, you’ve got goosebumps, everyone in earshot is screaming, and the performance is about to start… The difference, however, is that

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A new holographic reality for business

A range of holographic and mixed-reality technologies promise to meet the challenges that businesses are facing in the wake of Covid-19. Imagine a future where, instead of attending a Zoom call to collaborate with your colleagues or clients, you could each generate accurate, full-size holograms of yourselves, which could be transmitted to a virtual replica of a site or office

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Pokémon Go creator and theatre company partner on mixed-reality projects

Niantic is partnering with Punchdrunk, a British theatre company credited with pioneering theatre productions in which audience members are free to roam throughout a large, enclosed, highly immersive setting and experience storylines from unique perspectives. It is best known for the production Sleep No More, in which multiple storylines inspired by Shakespeare’s Macbeth are performed in silence throughout a vast

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Adding a new dimension to collaboration and problem solving

In the post-pandemic world, real-time immersive 3D technology will revolutionise remote teamworking. Just one hour of unplanned downtime can cost an organisation hundreds of thousands of pounds. But during the current Covid-19 pandemic, fixing infrastructure or application failures is no longer as simple as flying in an expert to sort things out on the spot. Trying to untangle complex problems

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The world on your desktop

We virtually visit ten popular holiday destinations you may be tempted to head for this year. Where are you going on holiday this summer? The answer is: probably nowhere! With the arrival of Covid-19, our vacation planning has been put on hold. To replace our annual fortnight of rest and relaxation, tour companies and tourist boards have been rushing to

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Remote possibilities

The technology sector is beginning to assess the ramifications of the 2020 lockdown for long-distance interaction. For years, members of parliament in the UK fought to preserve what they saw as essential components of parliamentary democracy in the traditions of the house. In contrast to the ballroom layout of modern foreign legislatures, the shape of the debating chamber dates back

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Virtual training: can technology come to the rescue?

As lockdown grounds engineers, all face-to-face training is cancelled – but the show must go on. How can the sector ensure professionals learn the essential practical skills they need? Is virtual reality the answer? Being perched 100m above the waves trying to fix the blades on a gargantuan wind turbine as it sways to and fro in the wind is

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ETSI pushes for standards in augmented reality

European standards group expands out from comms to take on remote-worker technologies As lockdowns proceed around the world, the question for many industrial companies is how they organise themselves for what could be a lengthy period of travel restrictions that vary from month to month as infection rates change. Many have found they could organise activities in the short-term by finding unexpected uses

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String system simulates the feel of objects and walls in virtual reality

Physical objects like walls and furniture that are experienced in virtual reality could be given a new weight and feel using a device developed by Carnegie Mellon University researchers. The device uses multiple strings attached to the hand and fingers to simulate the feel of obstacles and heavy objects. By locking the strings when the user’s hand is near a

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Researchers identify best method for teaching children how to use AR

A team of computer scientists in the US have found the strongest approach to help children operate augmented reality (AR) in a classroom setting. The researchers, based at the University of Texas at San Antonio (UTSA), said a major barrier into the wider adoption of the technology for experiential learning is based on AR designs geared toward adults that rely

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Spatial Scores Additional Funding To Fuel Growth

Spatial, the cross-platform 3D collaboration platform got another jolt of adrenaline closing a 14 M series A. The round, which brings the total amount raised to date to $22M, was led by White Star Capital, iNovia and Kakao Ventures with continued participation from Silicon Valley notables including Instagram Co-founder Mike Krieger, and Zynga founder Mark Pincus. Spatial’s system uses a

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The Overview Effect and Virtual Reality

While working with the Space Studies Institute in the late 70’s and early 80’s, Frank White had long been thinking about the implications of living in outer space permanently and what a space settlement of the future may look like. “One characteristic of a living space settlement would be a constant view of earth from outer space”. Frank developed the

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Review: Limina Immersive | Bristol’s Virtual Reality Theatre

Limina Immersive, located on Bristol’s Harbourside, is a relaxing space designed to show people a variety of virtual reality experiences in groups of up to twelve. Limina has organised the small-scale space intelligently and has created a futuristic feel to the place — something you’d expect from a company looking to exhibit the mostly uncharted territory of VR experiences. After

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