Edtech

The future of game-based learning

Kevin Hogan sits down for a conversation with Ki Karou, Senior Director of Product, Content for MIND Research Institute, on the evolving landscape of education, gamification, and technology integration. Kevin is a forward-thinking media executive with more than 25 years of experience building brands and audiences online, in print, and face to face. He is an acclaimed writer, editor, and

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The future of gamification

Key points: In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name a few. While the environment that grows children into students–and eventually young adults–has been changing, the education system has proved less dynamic. There are ways to embrace these changes as

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3 tools that foster gamification in my 4th grade classroom

Key points: Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” (Haiken, 2021). Many students want more than just good grades from school–they want something physical or immediate. “Gamification empowers students with the ultimate in choices when setting goals for

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How to use Minecraft Education in your classroom

It’s easier than you think to begin using Minecraft Education in your classroom. During an FETC 2023 session, technology specialist Kristen Brooks from the Cherokee County School District offered an overview of how she engages her students with Minecraft Education. “When kids use Minecraft in the classroom, they’re so engrossed in what they’re doing that they forget they’re actually learning,”

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Edtech

Reflections on 50 years of Game-Based Learning (Part 3)

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues: Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Proponents of game-based learning have good reason to be optimistic—but also cautious. Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based

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Edtech

On a Mission With Game-Based Learning

Veteran technology teacher Ben Kelly is thankful that, after 18 years of teaching, his students still run into the room when it’s time for his class. But he cautions not to give too much credit to the technology itself. His 250 middle and high school students in the rural Caledonia Regional School in Moncton, New Brunswick, are using computers that

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Edtech

How Gaming Creates Opportunities for Learning That Endures

Mimi Ito is a cultural anthropologist and learning scientist at UC Irvine. She’s been sharing her observations with EdSurge readers for nearly a decade now, reflecting on young people’s interest-driven and playful engagements as they relate to education. If you can embed skill development within a genuinely motivating social set of rewards, learning is deeper and more enduring. Recently, we

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